A push-your-luck potion-brewing roguelite 


Run a witch's potion shop for twelve days. The ladle offers three ingredients and whatever you pass over wilts, so every pick is also a discard. Essence builds value, heat builds explosion chance.




Monsters come to collect. Days 4, 8 and 12 are fights: brew what you can, then throw your bottles. Elements strike weaknesses, a pure potion stains a new weakness onto the beast, and every bottle you cellared on the quiet days is ammo that has been aging into something meaner.





Build a machine out of a pantry. Over 70 ingredients across five families, a bench of 50+ charms, grimoire recipes, seven cauldrons and six stakes to climb. New wares are earned by feats, and the almanac keeps the record of everything you've found, brewed, and slain.

And when you finally win, the pot still whispers. Three essences hide along the road for those who brew impossibly well. Gather all three in one run and one last customer comes knocking.

Privacy: Anonymous gameplay stats sent to PostHog (EU) to improve the game - no cookies, no account, no location, IP discarded. Saves stay on your device.

Updated 1 day ago
Published 3 days ago
StatusIn development
PlatformsHTML5
AuthorMungoz
GenreCard Game, Strategy
Made withPhaser
Tags2D, AI Generated, Cats, Cozy, Pixel Art, Roguelike, Roguelite
Average sessionAbout an hour
LanguagesEnglish
InputsMouse, Touchscreen
AccessibilityInteractive tutorial
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Comments

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Looks neat!